Testing Night
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puttzracer
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Joined: September 13, 2014
Location: Maryland, US
For anyone interested, I'll be doing some track testing this Tuesday night (6/7). I'll be in the server around 9ish. Mod is SCGTS (available at Speedsims), GT1 class cars. I've attached what seems to be a decent base for the Lister Storm, it'll probably work either straight up or with some gear tweaks on the other cars.

Tracks that may be run:

Adelaide
Brands_Hatch_T
GrandValley
Monza_T
Hockenheim_T
Monza_T
Silverstone_T

What I'm mainly wanting to see is if the pits work correctly and also if there is any screwiness with penalty traps or anything else. I was going to try to use Suzuka, but the penalty traps made no sense with both sputter and 2 sec penalty traps way out in the sand traps when you're already losing time by being well off course, so that's an example of something I'm looking to avoid having on a track. See you guys on the track!

 
Attachment: Storm_WGGA.gar (0MB) 713 Downloads

 
Driver of the #46 TMS Wolfpack Chevrolet
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Spike
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Here are some setups from the last Speedsims SCGTS series

 
Attachment: SCGTS Setups.zip (0MB) 708 Downloads
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puttzracer
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I'm in TS now for anyone who is interested.

 
Driver of the #46 TMS Wolfpack Chevrolet
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